![]() Light element - Candy Arrow(event)/ Flash Volt ![]() Wind element - Apple Arrow(event)/ Tempest Arrow I rarely fight wind and water element bosses so I leave it up for later.Īrrows, get all elemental arrows and when I say get all, get all of it and always carry all of it.įire element - Love Arrow(event)/ Flame ArrowĮarth element - Cacao Arrow(event)/ Pointed Ore Arrow What I was planning to get next is DtFire and DtDark. So I went for DtEarth first then DtLight. For me, I always find myself fighting either earth or light element bosses. When prioritizing DtE bows to create or buy, make sure to get what elements are often used when fighting bosses. Even if your DtE bows are only 1 slotted (+S), it can still deal better damage than a +S 2 slotted full crit bows. Since bow has variable arrows that can be changed to the desired element, there is no use of putting an element to the bow itself. This goes without saying that 20%DtE is much better than any stat a player can fill into equipment (except element awakening). If you really want to go all out with your build, then I will recommend DtE full crit bows. It can still do decent damage.Ĥth Anniv IX Bow (recommended w.atk = 174+) - Player Madeįor overall damage performace, having a bow with this stat is very important. It is also the only NPC bow that is still good to have even after the +10% atk% and cdmg% update. Having p.pierce on your side is very convenient in these situations. When you're farming for example, or fighting event bosses and doing gemruns. When your bow character is capped, most bosses you might fight will be high difficulty bosses with high defense. Why recommend this if there's no attack %? because of physical pierce. The stats suits best for a bow class, high cr, some cdmg and -aggro. There is still a lot of skill points left after completing all the skill trees above.Ĭone Bow III (recommended w.atk = 165+) - 24% physical pierce, 36 critical rate, 12 critical damage and -40% aggro Demon Claw Lv10 - Secondary Dps when using Kairiki+Godspeed Wield best at HP below 10% Backstep Lv1 - evading abrupt and/or wide Area of Effect (AoE) attacks Magic Impact Lv7 - combo opener and mp reduction of the next skill by half (rounded up by the nearest 100 mp)Īssist Skills: (Survival, Support and Battle Skills) ![]() Decoy Shot Lv10 - Additional attack mp recovery Taking advantage of this fact, you can add more skills for experimental gameplays or making a hybrid class for bows, dark archers or BS archer for example. When level capped, bow class tend to have a lot of extra skill points after getting all the skill trees needed for a normal bow build. Luckily, most equipment and skills in toram suits best for this build, maximizing it without ruining the balance. Without balancing these three variables, the build may suck. This is to maximize the damage output of cross fire and secondary Dps skills. Pure archer focuses on attack, critical damage and critical rate. ![]() Considering the ability to survive, the ability to be independent, making advantages of buffs/debuffs, and strategies/tactics on attacking. However, there is still a way to maximize the performance of the Bow classes. Most players get away with just these skills (and other compulsory DPS skill trees) and still inflict overwhelming damage (with 5/5 CF). Regarding Cross fire as the main damage dealing skill, Snipe as a side DPS skill and decoy shot for additional MP recovery. This is not as good as an in-depth guide for bow classes but a guide that can be useful in specific situations without sucking hard at a more difficult situations that can ruin your overall performance.Īrchers/bow users has a very simple skill sets in Toram. Also for better equipment, be sure to have some budget. Before executing the build I am to mention below, be sure to have familiarize your game play with bows. ![]() This is an advance guide for Bow Classes. ![]()
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